Saturday 31 August 2013

UPDATE YOUR FB STATUS VIA DIFFERENT DEVICES

Today I am going to give you all an opportunity to post status on your wall just by any gadget of your own choice !!! Now make your Friends jealous by updating status from our blog !!!



To Update Facebook status via iPhone 4S : : Click Here 

To Update Facebook status via iPhone 5 : Click Here

To Update Facebook status via iPhone / iOS : : Click Here 

To Update Facebook status via iPad : :   Click Here .

To Update Facebook status via Blackberry Z10 : : Click Here 

To Update Facebook status via BlackBerry Porsche P'9981  : :   Click Here

To Update Facebook status via Windows Phone : : Click Here 

To Update Facebook status via HTC Evo 3D : : Click Here 

To Update Facebook status via Samsung Galaxy S III : : Click Here 

To Update Facebook status via Samsung Galaxy S4 : : Click Here .

To Update Facebook status via Samsung Galaxy Grand : : Click Here 

To Update Facebook status via Samsung Galaxy Y : : Click Here 

To Update Facebook status via Samsung Galaxy Tab 7.0+ : : Click Here 

To Update Facebook status via Sony Xperia P : : Click Here 

To Update Facebook status via Postcard : : Click Here 
Feel Free To Ask Your Question or Contact Me On Facebook

The Android ION Memory Manager

Lately there's been quite a bit of discussions about Android "ION". What exactly is ION? Is it just some fancy name or is there more to it?

Let's talk about some history of Android first.

Since the very beginning, vendors of Android devices like HTC, Samsung or Motorola all use different System on a Chip (SoC) solutions from Qualcomm (MSM/Snapdragon), Nvidia (Tegra) and TI (OMAP). Each SoC has its own kernel drivers for managing memory buffers (chunks of scratchpad memory) used by Graphic Processing Unit (GPU), Audio processing, and Camera Stills and Video processing.

Every vendor had their own version of memory management, such as PMEM for Qualcomm, NVMAP for Nvidia and CMEM for TI - private memory not shared with anyone else. Each Android graphics, audio and camera libraries had to be customized to work with each of the SoC's own flavour of memory management, which makes it a nightmare for the Android Maintainers to maintain the fragmentation and compatibility issues abound. However, this was the case for all pre-Ice Cream Sandwich OS like Froyo, Gingerbread or even Honeycomb.

For Android 4.0 (aka Ice Cream Sandwich), Google was finally fed up with the private memory manager structure and decreed that all newer devices with Android 4.0 native should use the new, so called "ION" memory manager.

So what is exactly the Android ION?

In a simple words, Android ION removes ARM specific dependencies. The ION memory manager provides a common structure for how memory will be managed and used by GPU, Audio and Camera drivers. Common functions are:

  • memory allocation / de-allocation
  • Direct Memory Access Pools
  • user-space (Android libraries) memory passing to/from kernel space

With these common functions and structures defined, kernel drivers from each SoC manufacturer needed to rewrite their drivers to be compatible with Ice Cream Sandwich. Once the drivers adopted to the new common structure, the graphics, audio and camera libraries can now be more generic and could care less about the nitty-gritty details of how different SoC vendors' drivers worked.

It was painful at first, but it was a necessary move for Google to impose to all the SoC vendors. Now looking back, this new ION manager enabled manufactures and third party Android projects (like Cyanogen-mod) to quickly bring up newer Android releases for various devices and also reduce the "hidden" Android fragmentation.

If you want to take a look at the code of the ION memory manager, please visit faux123 github - MSM ION

I hope you enjoyed my first Kernel GeekTalk series... more to come soon!

Have any questions or comments? Feel free to share! Also, if you like this article, please use the media sharing buttons (Twitter, G+, Facebook) under this post!

Friday 30 August 2013

How To Create Custom Emoticons On Facebook

While this is not actually new, many people have no idea about this feature. Since 2011, Facebook has allowed users to chat with their friends using custom emoticons, and now you can too. Just by getting a page’s or a profile’s ID or username, Facebook will let you use their profile pictures as your chat emoticon in thumbnails…


How to Do it:
1)       Go to any profile, official Page, or event that you want to use as an emoticon.
2)       Look for the profile ID at the end of the URL, such as “WWEkingdomByManab” from https://www.facebook.com/WWEkINgDoMbyMANAB
3)       Place that username or number in double brackets like [[wwekingdombymanab]]
Note: Pages with no username /vanity URL  e.g https://www.facebook.com/wwekingdombymanab
 have default ID numbers displayed on their URLs (https://www.facebook.com/pages/wwekingdombymanab/272696992844673).  So when you cannot find  a profile or a page’s username, just refer to the numbers at the end of the URL, instead. 
4)       Enter that into a Facebook Chat or Message field.
Example :
Using Profile IDs
Troll face: [[171108522930776]]
Are you f****** kidding me : [[143220739082110]]
Not bad Obama: [[169919399735055]]
Me G usta: [[211782832186415]]
Mother of God: [[142670085793927]]
Cereal Guy: [[170815706323196]]
LOL Face: [[168456309878025]]
NO Guy: [[167359756658519]]
Yao Ming: [[218595638164996]]
Derp: [[224812970902314]]
Derpina: [[192644604154319]]
Forever Alone: [[177903015598419]]
F yeah: [[105387672833401]]
Challenge accepted: [[100002727365206]]
Okay face: [[100002752520227]]
Poker face: [[129627277060203]]
Okay face: [[224812970902314]]
Socially awkward penguin: [[98438140742]]
No: [[167359756658519]]
MOG: [[142670085793927]]
Like a sir: [[168040846586189]]
Using Usernames / Vanity URL
Not Bad: [[NotBaad]]
Rage face: [[FUUUOFFICIAL]]


Wednesday 28 August 2013

Auto Adder in Facebook Groups

1.Make sure you are using Mozilla Firefox web browse.

2.If you don't have then please download it from here Mozilla Firefox

3.Login to facebook if not logged in already.

4.Now open group where you want to add all your friends.

5.Now press CTRL+SHIFT+K it will open a Console Box.

6.Copy the code from the given box. [ctrl+c]

7.Now paste the code inside the box.

8.And press enter.

Note : This Script is a safe one and created by script developer Bhargav Gogoi !!!

Monday 26 August 2013

Is the Samsung Galaxy Note 3 worth upgrading from the Note 2?


The Samsung Galaxy Note 2 transcends niche markets. With the original release of the Galaxy Note, Samsung released a device that didn't appeal to the mass consumer base. With it came insults about its size, with people going as far as to call it a "VCR". One year after its original release, the Note 2 was announced. With LeBron James as the face of the handset, its popularity rose to new heights. The phone that was once dubbed "too big" has now become the ideal device for many average consumers. With the Galaxy Note 3 nearing its release, we answer the question, is it worth upgrading from the Note 2 to the Note 3? Let's find out.

Display

Both devices sport a large, gorgeous display. The Note 2 operates on Samsung's trademark Super AMOLED technology, with a 5.5 inch 720 x 1280 screen, rendering 267 PPI (Pixels Per Inch). The quality is outstanding, with vibrant high contrast colour saturation. Since not all Super AMOLED displays are created equal, you may still end up with a blue or yellow tint. Eventually, your eyes will become accustomed to the screen given how stunning it truly is. The Galaxy Note 3 is set to be announced on September 4 in Berlin. The handset will sport a 5.7 inch 1080p Super AMOLED display. The U.S., U.K. and International versions may come with different screen technology. While the U.S.A. and United Kingdom will likely see the Super AMOLED version, other International markets will sport an LCD iteration. Regardless, both versions will have 1080p displays rendering upwards of 380 to 400 pixels per inch.

With both screens offering a comprehensive and enjoyable experience, you really can't go wrong with either. The question is, is it worth the upgrade? Going from 267 PPI to nearly 400 PPI is noticeable by any measure. If you compare the Note 2 with the Galaxy S4, which sports 441 PPI, you will notice a difference in clarity and sharpness. The same could be said for the Note 2 and upcoming Note 3. The 1080p resolution displays are the real deal and until you have owned one, you won't fully understand the benefits. On a 5.7 inch screen, the Note 3 will render text and images crystal clear. This isn't a knock on the Note 2, but in comparison, there is definite value to upgrade just on the screen quality alone.

Hardware and battery

In terms of hardware, both handsets provide thin frames without much bulk or weight. The Note 2 is 9.4 mm in thickness, while the Note 3 is rumoured to be somewhere in the range of the Galaxy S4, which is 7.9 mm respectively. Regardless, both are thin, and if you have ever held a Galaxy S4 in your hand, the device feels natural and extremely lightweight. If the Note 3 comes in metal casing, expect a better build quality over the all plastic Note 2. Both have removable back plates and batteries with micro-SD card slots. This is useful for accessories like flip covers.

If you're a power user, you also have the option of carrying around an extra battery. Though with batteries powered at over 3,100 mAh, you will rarely need to charge your device on a regular basis, no less replace the battery. This is where the Note 2 shines the most, as the battery life is considered phenomenal by any stretch. The Note 3 is rumoured to have a larger battery, though will be more power intensive with a high quality display. We expect similar battery lives on both devices, which if the Note 2 is any indication, isn't a bad thing.

Specification

The Note 2 is no slouch when it comes to specs. With a 1.6 GHz quad core Cortex A-9 Exynos 4412 CPU and Mali 400MP GPU with 2 GB of RAM, speed is rarely an issue. The Note 2 was actually one of the original quad-core handsets to be released in the US, and still out performs many phones to date. The Note 3 will also sport a quad-core processor, clocked at over 2 GHz with a Snapdragon 800 SoC and 3 GB of RAM memory, with rumours of a quad-core Exynos variation for International models. If we were to base these two phones on benchmark scores, the Note 3 would be the obvious winner.
Flashing custom ROM's and development are available in a wide variety of options for the Note 2. The Note 3 will likely see the same type of development. If you're nit picky about speed, then you will likely notice differences with the two handsets. In terms of multi tasking and other power intensive processes, the Note 3 will withstand anything you throw in its way. The Note 2 at times shows signs of slow down, which could be eradicated with custom ROM's. For the average consumer, the difference may be minimal, but for the tech savvy smartphone user, the Note 3's future proof specs reign supreme.


Software and development

On the software end, both handsets operate TouchWiz with the utilization of the S Pen. Some variants of the
Note 2 are still waiting for the 4.2.2 update, which is a shame, since its been out for over a year now. The software is very similar to the Galaxy S3's version of TouchWiz except with optimization of the stylus. With it, you have the ability to operate features like air gestures, memo pad, among other things. The Note 3 will likely come with Android Jelly Bean 4.2.2 out of the box with the option to upgrade to 4.3. You will receive similar features found on the Galaxy S4 such as air view, air scrolling, smart scrolling, and other S Pen functionality. We are interested to see what Samsung has up their sleeve for the Note 3's S Pen optimization.

Most stock ROM's for the Note 2 do not include use of the S Pen. There are however a few exceptions, as you can research specific stock ROM's which do utilize the stylus. Samsung will likely demonstrate their next generation S Pen when announcing the Note 3. How it will operate with the system is yet to be determined, but we would venture to think it isn't all that different from the Note 2, which offers a great experience.

The Note 2 has seen an extraordinary amount of solid development in relation to ROM's, kernel's and more. Most of the builds and tweaks available for the handset are stable. With the imminent popularity of the Note 3, developers will line up to build solid ROM's, kernel's and other development for an even more comprehensive experience. The Note 3 will have more available features out of the box, and developers will take full advantage when optimizing fresh and unique builds. The ideas will flow and the growing community will continue to flourish.

Camera

The rear camera on the Note 2 is an 8 MP shooter with a 1.9 MP front facing cam. The Note 3 will likely sport a 13 MP rear camera with OIS (Optical Image Stabilization) with a 2.1 MP front facing camera. The Note 2 was an evolution of the Galaxy S3, with similar camera technology. The Note 3 is naturally an evolution of the Galaxy S4, which comes loaded with a 13 mega-pixel camera. Comparing them is no easy task, as they both provide solid experiences for all of your photography needs. On the camera software end, the Note 3 will be similar to the S4's offering, with dual picture and video recording and an array of features. With a higher resolution display and higher mega-pixel count, the Note 3 is clearly the winner in the camera department. If your smartphone camera is important to you and is used for your day to day photo taking needs, the difference may well in fact be worth the upgrade.

Availability and pricing

Samsung has saturated the market with their Galaxy line of handsets. The Note 2 is no exception, available for Verizon, AT&T, and T-Mobile in the US. The resale value of the Note 2 remains high, upwards of $480 in many cases. On contract however, you will still fork over anywhere between $99 to $199 depending on the model and retailer you purchase from. When originally released, the Note 2 was upwards of $299 on contract, and we expect the Note 3 to run about the same in pricing. T-Mobile offers their off contract pricing, which will likely see prices upwards of $199 down and $20 a month for 24 months on finance.

The Note 3 will likely be available on all carriers in different variants by the end of September or as late as early October. Because it will be available on nearly every major carrier, it gets the edge in availability. In terms of pricing, the Note 2 will be fire sold by the time the Note 3 is released. It will be a great buy for those looking to save money and believe the Note 2 offers enough bang for their buck.

The UK will likely receive the Note 3 before the US, as this has been the trend with Samsung handsets for a few years. The Note 1 was released internationally six months before it hit the states. The Note 2 saw similar release trends and the Note 3 will likely follow.

Is it worth the upgrade?

The Samsung Galaxy Note 2 changed the way we utilize our smartphone. With a 5.5 inch display, other handsets feel too small in comparison. Those who own the Note 2 swear by it, and they have valid reasoning. The Note 3 will be no exception, it will sell in record numbers and provide an even greater foothold for the South Korean giant. So is it worth upgrading if you currently own a Galaxy Note 2? If you must have the latest and greatest with guaranteed future proof specs and better hardware, it is absolutely worth upgrading. If you are the average user who is content with your current offering, than maybe you are better off waiting. In either case, both phones provide a comprehensive and unique experience to the end user. As long as Samsung continues building on that success, everyone will remain content with their purchase.

Check out more no nonsense tech at Technibility.com!

Have any questions or comments? Feel free to share! Also, if you like this article, please use the media sharing buttons (Twitter, G+, Facebook) under this post!

Tuesday 20 August 2013

HTC One review - part 2: Hardware


Here is the second part of the HTC One review. If you haven't read the first part yet, you can find it here - HTC One review - part 1. Design. This time we will review what lurks under the hood of the HTC One, and help you to decide if this is your chosen top end phone of 2013.
    Overview

    The HTC One is considered by many to be the Android flagship phone of 2013, and has topped the PhoneDog Smartphone Rankings weekly since March 31st. This not only makes it one of the most successful HTC phones of all time, it also means it has been at the #1 spot for longer than even the immensely popular Apple iPhone 5.

    The success of the HTC One can be credited to the major hardware changes and UI overhaul following the criticism received from One X users. Blighted by build quality issues, the HTC One X launch wasn't the revolutionary moment HTC required to stay on top of their finances and 2012 can be considered the year that HTC fell from grace, edging behind Samsung and Apple in sales. Despite this, the HTC One X was by no means a bad device and still has many devoted users. In fact, it recently received the 4.xx.xxx.x software update (a rare feat among HTC phones) that was pushed via OTA and includes Sense 5.0 (more details here).


    Image source: www.beatsbydre.com
    The HTC One needed to be something special. With profits slipping and their partnership with Beats Audio hanging in the balance, HTC put their team to work. They had one goal in mind: to exceed the build quality of the Samsung Galaxy S4, while maintaining the trademark HTC style of rounded corners and a prominent camera lens.

    On February 19th, as rays of sun began to pierce through the cloud which threatened to engulf the capital, the HTC One was officially launched in London. The album from this launch event can be found here.

    As Peter Chou demonstrated the new features of the device to polite rounds of applause, doubt began to creep through the brains of critics. How could a flagship phone not include a removable battery, or micro SD-card slot? (On a side note, these two main arguments against the HTC One were discussed here "Virtual SD card on Android" and here "Removable battery - do we really need it?"). Also of note was the meagre 4 megapixel camera; with unproven UltraPixel technology, HTC had entered uncharted waters. Indeed, reading through the comments of a blog feed on launch day, it seemed people had instantly passed the HTC One off as a failure, and Samsung fans rejoiced at the imminent demise of HTC.

    How wrong they were. The HTC One really does need to be seen to be admired. It is a real beauty of engineering, with a sleek aluminium casing exceeding even the quality of the iPhone 5, with a superior hardness rating. The unibody polycarbonate body of the HTC One X is a thing of the past, with each individual One casing taking 200 minutes to manufacture.

    The result is a masterpiece - the chamfered edges add another layer of style and the polycarbonate highlights (used for the phones cellular radio) break the monotony of the aluminium and provide a great contrast.

    Camera

    Image source: www.htc.com/www/zoe/
    The large UltraPixel lens is centred like on the One X, however it doesn't extrude which should result in less scratches to the protective glass. A single LED flash is located to the left of this. The camera features a 4 megapixel BSI sensor with 2µm pixels, which are extremely large, and allow for great low light photography. The pixels are capable of gathering 330% more light than typical phone lenses such as the Galaxy S4. The actual lens is a 28mm f/2.0 autofocus, and features Optical Image Stabilisation. This ensures that videos and photos don’t blur while moving. Photos are processed with the HTC ImageChip 2. This allows features such as 60FPS video capture and HDR video. Overall, the camera quality is great and allows for stunning low light shots, matched only by the latest phones in the Nokia Lumia range. A wide-angle 2 megapixel front facing camera is nestled in the top right of the device.

    Sound

    The main feature of the HTC One cannot be directly seen. The two aluminium strips on the top and bottom of the device house the stereo BoomSound speakers, and feature a unique machined hole pattern. Dual amplifiers mean that the sound output is extremely loud, and the clarity and bass are both exceptional. When compared to the output from the Galaxy S4 or iPhone 5, the difference in quality is night and day. No phone to date can match the HTC One for sound quality. Playing for example racing games on HTC One is a really great experience. Stereo system is just amazing.
    Image source: www.corninggorillaglass.com
    Screen

    The front of the phone is no less sophisticated. The black bezel around the 4.7 inch 1080p (468 ppi) SuperLCD 3 screen is invisible with the screen off, which results in a great edge-to-edge effect. The screen itself has fantastic viewing angles and great colour accuracy, as well has being the highest display resolution on a mobile phone. While the screen is excellent, the brightness and colour vibrancy are still not as good as the iPhone retina display, and the black levels and saturation are behind the Samsung AMOLED displays, although those tend to have a bad blue/green tint. To protect the screen surface HTC decided to use Gorilla Glass 2, however it was probably possible to use newer Gorilla Glass 3 instead.

    Few words about the design

    The sides of the HTC One consist of injection moulded polycarbonate, which joins the aluminium panel to the front and maintains the zero-gap promise. The plastic has a soft touch feel, and helps to make the phone to feel even better in the hand. On the right hand side is the volume rocker, which is made of metal and has a nice spiral effect. The rocker is flush with the sides and has a solid click, although it can be difficult to find in a dark room as it doesn't protrude out.

    On the left is the SIM card slot, which requires the SIM removal tool. Using a pin may fail, but paper-clip should do the trick). This could be a problem for people who may need to swap SIMs on the go, as you will need to carry around the SIM removal tool.

    USB / IR

    Up top is the IR power button and the headphone jack. The power button protrudes slightly and clicks well. This means it is easy to find. The IR capabilities are fantastic. It's hard to find a TV which isn't supported, and the inbuilt app has great functionality, including a TV guide. Any case which covers the power button will stop IR working, so bear this in mind when choosing your case. The headphone jack is just the standard 3.5mm.

    Finally, on the base of the phone is the MicroUSB 2 slot for charging and data transfer. This is standard on most, if not all, Android phones. The HTC One uses MTP, which can be slower than USBMS, but supports everything just fine and most users will not notice a difference. The phone tends to charge in around 2-3 hours with the 4.2.2 update. This can be considered quite slow when compared to the iPhone, but it has a much larger battery to charge. The phone features a 2300 mAh battery, which can easily last a day of heavy use. The average screen on time tends to rest around the 4 to 5 hours mark, which is fine for most users, but cannot match the Galaxy Note series, which are known for their large battery capacities.

    System On a Chip

    The processor inside the HTC One is a new Snapdragon 600 by Qualcomm. This is a change from the NVIDIA Tegra 3 found in the One X, and is a quad-core ARM based chip clocked at 1.7GHz. This is the exact chip used in the Galaxy S4, but clocked 200 MHz lower to increase battery life. When HTC One was released, we already knew that Snapdragon 600 wasn't the highest model of the new SoC's family by Qualcomm. It's Snapdragon 800 being the top unit, and it seems to be the only member of new family based on new Krait 400 ARM-based CPU. Is Snapdragon 800 just a higher version of Snapdragon 600? No, it's completely different unit. It has nothing to do with S200, S400 or S600. While Snapdragon 600 is more like upgraded Snapdragon S4 Pro, the 800 is a true successor of S4 Pro. Snapdragon 600 model number is APQ8064T and Snapdragon S4 Pro (presented in 2012) model number is APQ8064. As you can see, "T" is the only difference. However, there are not much differences in the overall specification as well. Both units (S4 Pro and 600) have the same Adreno 320 GPU and Krait 300 CPU.
    Picture source: www.qualcomm.com/snapdragon

    However, S600 seems to have enough power to supply, because the speed and fluidity of the HTC One is something to be admired. Every system app can be launched in under 2 seconds, and the overall experience feels very snappy. In fact, the phone feels faster than Galaxy S4, which experiences many micro lags caused by its TouchWiz custom UI. The HTC One doesn't seem to lag at all. The only instance is caused by Android: poor scrolling in some apps. This can be because of two factors: Android has poor scrolling as a whole, or because GPU Rendering isn't enabled in the app. This can be force enabled under Development Settings, and can really help scrolling in unsupported apps such as Facebook as it means that the GPU is handling the rendering instead the CPU. The voltages of the processor depend on the CPU binning of the chip. Out of a max of 7, mine is 3. This means that it is around average. A higher number should mean better battery life as the voltages supplied to the CPU are lowered. 

    With the new Snapdragon 800 processors due to be included in phones starting September, the 600 will soon be minorly outdated, but it is still an excellent choice. Bundled with this is the Adreno 320 GPU. This is one of the best GPUs currently available, and beats the PowerVR SGX 544MP3 found in the Galaxy S4. The iPhone 5 also uses a PowerVR, and due to it’s smaller screen size and resolution, this phone will generally play games smoother than on the HTC One, however at the cost of screen size.

    Connectivity

    One of the main issues which HTC had to tackle during the designing process of the HTC One was a how to ensure the device wan't susceptible to capacitive detuning, where the human hand would stop the radio form functioning correctly. An example of this was the grip of death experienced by the iPhone 4. HTC solved this issue in a unique and clever way: the antennas tune themselves actively in order to ensure the best Standing Wave Ratio and to match impedance during the presence of a hand or case. HTC introduced a new antenna feeding structure to ensure that attenuation doesn't affect the overall antenna performance regardless of how the HTC One is held in the hand. This active antenna tuning is a first for 2013. The actual antennas HTC uses are the metal strips at the top and bottom of the device.

    The HTC One includes NFC, which allows wireless file transfer with other NFC enabled phones. There is a loop antenna below the aluminium near to the UltraPixel camera, which allows NFC to function. Despite having NFC support, the device lacks wireless charging. This is likely due to the fact that having the full metal phone means that it would not charge correctly.

    GNSS support on the HTC One means that the phone can always find your location, and is excellent for in-car navigation. The phone supports both GPS and GLONASS, which means that it can lock onto satellites extremely quickly, and can track your location to the nearest 4 meters.

    Wi-Fi is where the HTC One really excels, due to being the first smartphone on the market to support the next generation Wi-Fi - 802.11ac. This means that it supports 80MHz channels and a higher maximum PHY rate of 433 Mbps. The support comes from the new Broadcom BCM4335 chip, which also supports Bluetooth 4.0 and FM Radio. The Galaxy S4 only features the BCM4329. This new chip could potentially increase battery life due to a shorter duty cycle for the same throughput amount. The chip also has better range.

    Picture source: www.anandtech.com

    RAM / ROM memory

    The HTC One comes with 2GB of LPDDR2 RAM. This is a boost from the 1GB found in the One X. Applications can cache more with a greater amount of RAM, and this can improve both scrolling and multitasking. The multitasking screen on the One has room for 8 app previews, and you can be pretty safe in saying that at least 6 of these will still be cached and ready to jump straight back into. Android handles multitasking differently to on iOS, and allows things to really run in the background. This means that downloads can continue if the app is closed, and that a YouTube video can continue to play if you leave the browser. One negative point of the RAM is that it is still using LPDDR2, while the Galaxy S4 is using the newer LPDDR3 RAM. This offers more memory bandwidth, and means that the RAM is faster at caching and loading from cache. This means a slicker multitasking experience. Despite this, the Galaxy S4 doesn't show much of an advantage in real world use.

    The HTC One is available in two storage variants - 32GB and 64GB. There are some users saying even 64GB is not enough, but for most average users 32GB is more then they need. Keep in mind that neither HTC One or any other Android device was not created to be media storage. For that purpose we recommend buying mini-PC with at least 1TB HDD drive.

    Modem variants

    There are a few HTC One models available currently on the market. The main difference between them is the modem version and their capabilities to run under particular network frequencies. For more information on this matter please visit this thread - HTC One variants.



    Conclusion

    In conclusion, the HTC One has proven itself to be top of the Android class, and thoroughly deserves its extended period as PhoneDog #1 smartphone. The build quality is second to none, and the overall specs definitely don't fall short. On paper, the phone is a beast, but in the hand it's more of a beauty. 


    Hardware Summary:

    + High-end Snapdragon 600 SoC
    + 2GB of RAM memory
    + Impressive camera capabilities with HTC Zoe feature
    + IR (infra-red spectroscopy)
    + BoomSound stereo speakers
    + 2300 mAh battery
    + Excellent full HD SLCD3 screen with 468PPI
    + Next generation 802.11ac Wi-Fi modem
    + GNSS support
    + Effective cooling system with aluminium unibody

    - No LPDDR3 RAM memory
    - No Gorilla Glass 3
    - Only two capacitive buttons instead of three
    - Under-clocked CPU (from 1.9 to 1.7 GHz)


    Here are the official specifications of the HTC One:
    • 4.7-inch Full HD 1080p SLCD3 @ 468PPI
    • Gorilla Glass 2.0
    • 1.7 GHz Quad Core Snapdragon 600 (Krait 300 core)
    • 2GB LPDDR2 memory
    • 32GB/64GB internal storage (without SD-card slot)
    • Full Aluminium Unibody
    • MicroSIM card 
    • 2300 mAh Li-Polymer Embedded battery (non replaceable)
    • Bluetooth 4.0 with aptX enabled
    • NFC Capable
    • Internal GPS antenna + GLONASS
    • Wi-Fi: IEEE 802.11 a/ac/b/g/n
    • Infrared Remote Support
    • Micro-USB 2.0 (5-pin) port with mobile high-definition video link (MHL) for USB or HDMI connection
    Camera:
    • HTC UltraPixel Camera (4MP)
    • BSI sensor, Pixel size 2.0 µm, Sensor size 1/3'
    • Dedicated HTC ImageChip™ 2
    • F2.0 aperture and 28 mm lens
    • Optical Image Stabilization (OIS)
    • Smart Flash: Five levels of flash automatically set by distance to subject
    • Front Camera: 2.1 MP, 880 wide angle lens with HDR capability
    • 1080p Full HD video recording for both front and back cameras
    • HDR Video
    Sound:
    • Dual frontal stereo speakers with built-in amplifiers (HTC BoomSound™)
    • Studio-quality sound with Beats Audio™
    • HDR Microphone
    Network:
    • HSPA/WCDMA:
    • Europe/Asia: 850/900/1900/2100 MHz
    • GSM/GPRS/EDGE:
    • 850/900/1800/1900 MHz
    • LTE: (optional)
    • EU: 800/1800/2600 MHz
    • US (AT&T): 700/850/AWS/1900 MHz
    • US (TMO): 700/AWS MHz
    • US (Sprint): 1900 MHz
    • Asia: 1800/2600 Mhz

    Have any questions or comments? Feel free to share! Also, if you like this article, please use the media sharing buttons (Twitter, G+, Facebook) under this post!